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Structured methods, Web-based tools, and scalable curricula for systems thinking, creative ideation, and problem framing, conceived and developed with under-resourced, innovation-dependent organizations and teams in mind.

A structured method for addressing ill-defined problems

DIMES-FIRST integrates concepts, methods, and techniques from systems engineering, marketing planning, social sciences, and cognitive psychology. The methodology is divided into ten stages and two phases: 

  1. Problem phase - DIMES: Describe; Inquire; Model; Extract; State

  2. Solution phase - FIRST: Formulate; Ideate; Refine; Select; Transform

While it is a streamlined methodology, specific stages of DIMES-FIRST can and have been implemented in a standalone fashion to good effect. 


In spring 2022, MIT undergraduate students applied this methodology in my course, Tackling Challenges in Climate and Sustainability with Ways of Thinking: Decarbonizing Ulan Bator

My Medium article: A case study on implementing the DIMES-FIRST methodology to a real-world problem

 A structured method for creating and using analogies in creative ideation

The use of analogies is central to creative ideation in every field. The PC-SEA (problem, criterion, source, extract, analogy) method allows anyone to create effective analogies which can lead to creative ideas. 

I taught this method in my workshop for engineering faculty “Creative Problem-Solving with Analogies: A Workshop for Engineering Design Educators”. This workshop took place on June 26 at the American Society for Engineering Education (ASEE) 2022 conference in Minneapolis.

Anonymized materials and outcomes from my workshop at the ASEE2022 conference

A short guide for implementing the PC-SEA method

A peadgogical framework for fostering creative and critical Thinking

Creative and critical thinking with case-based learning (CCT-CBL) is a case-based learning pedagogical framework which aims to foster undergraduate engineering students’ creative and critical thinking. The framework provides scaffolding of the learning process for students using a sequence of case-based learning implementations with varying levels of student autonomy. 


Peer-reviewed publications involving CCT-CBL:

  • Lavi, R., Breslow, L., Salek, M. M., & Crawley, E. F. (2023). Fostering and assessing the systems thinking of first-year undergraduate engineering students using the System Architecture-Function-Purpose framework. International Journal of Engineering Education, 39(1), 176-188. Retrieved from 

SNAP Video Search
A Web-based tool for sourcing analogies in creative ideation

Creative ideas can be hard to come by, especially when you have been immersed in a problem for a long time. Looking at similar problems and solutions in other domains can give you a fresh perspective on your problem.

I developed a unique tool for facilitating the generation of creative ideas: SNAP Video Search. This tool leverages the creative power of billions of videos on the YouTube platform. Once the user inputs a short description of a problem, the software searches YouTube for short videos containing analogies to the problem and emails the user a pre-selected number of videos with creativity-inducing analogies. These videos can then be used for creative ideation.

SNAP Video search is under GNU Affero General Public License.

Demo video of SNAP Video Search

SNAP Remote Collab
A Web-based tool for creative ideation 

Web-based tools for remote (virtual) collaborative problem-solving are now more popular than ever. However, many of these tools require a high level of expertise to use properly. What's required is a streamlined tool that walks its users through a step-by-step process while at the same time facilitating their creative thinking about the problem at hand.


I developed SNAP Remote Collab, a Web-based software for streamlining the SNAP Method® process. In its present version, this tool can support the  facilitator of the SNAP Method process (me) with two to six additional users as participants.

Contact me at for a free trial of SNAP Remote Collab.

SNAP Method
A structured method for collaborative creative ideation

US Federal Trademark 8826657427

UK Trade Mark UK0000330627728


I developed SNAP Method® to optimize the process of problem-solving and to help every person maximize their ability to think creatively. Improved creativity leads to better solutions: products, services, marketing strategies, and business models.


Poorly defined problems can be unnecessarily difficult to solve, and unstructured methods for problem-solving that are not scientifically sound can be wasteful and ineffective. However, many organizations and teams lack the resources to invest in the lengthy training and costly consultants required for implementing such methods. This is where SNAP Method comes in.

Studies involving SNAP Method have been presented at two conferences:

  • Lavi, R. (2019). Solving novel authentic problems using the SNAP Method. Poster presented in the 7th Conference for Engineering Leadership, Karmiel, Israel, June 13, 2019. Poster

  • Maital, S. & Lavi, R. (2019). Can effective creative thinking be taught to and implemented by students? Poster presented in the 41st International School Psychology Association conference, Basel, Switzerland, July 9-12, 2019. Poster

A framework for teaching and assessing systems thinking

System Architecture-Function-Outcome (SAFO) is a domain-agnostic pedagogical framework for teaching and assessing systems thinking in first-year engineering education.

I apply this framework in my undergraduate courses at MIT School of Engineering and in professional development workshops for engineering faculty.

SAFO framework with examples

Anonymized materials and products from my workshop at the TE2022 conference

Peer-reviewed papers involving SAFO:

  • Lavi, R., Breslow, L., Salek, M. M., & Crawley, E. F. (2023). Fostering and assessing the systems thinking of first-year undergraduate engineering students using the System Architecture-Function-Purpose framework. International Journal of Engineering Education, 39(1), 176-188.

An instrument for assessing model-based systems thinking

Systems Thinking Assessment Rubric (STAR) is an instrument for assessing systems thinking based on conceptual models of systems, including technological, natural, social, and sociotechnical systems. STAR can be applied to conceptual models constructed using a formal language of model-based systems engineering: Object-Process Methodology (OPM) ISO 19450.

Detailed instructions for applying STAR to system models in OPM

Peer-reviewed publications involving STAR:

  • Lavi, R., & Dori, Y. J. (2019). Systems thinking of pre-and in-service science and engineering teachers. International Journal of Science Education41(2), 248-279.

  • Lavi, R., Dori, Y. J., Wengrowicz, N., & Dori, D. (2019). Model-Based Systems Thinking: Assessing Engineering Student Teams. IEEE Transactions on Education, 63(1), 39-47.

  • Lavi, R., Dori, Y. J., & Dori, D. (2021). Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems. IEEE Transactions on Education, 64(2), 155-162.

  • York, S., Lavi, R., Dori, Y. J., & Orgill, M. (2019). Applications of systems thinking in STEM education. Journal of Chemical Education, 96(12), 2742-2751.

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